Ostriv alpha 2

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With the funding collected during Alpha 1 I’ve been able to get a lot of help from some of my very talented friends.

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There’s a lot of interesting new stuff still on the road map, but I don’t want to add those before the game system is able to make them really meaningful.Īlso this is the first update to feature some of the work not entirely made by me. I believe that attention to the detail is what sets Ostriv apart from other city-building games so I’m just refining its stronger points.

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But instead of going the path of adding “more of the same”, I tried to fit as much as I can into existing buildings, improve what’s already there and fill in the missing parts. I guess when someone says “new content” for a city building game, first that comes into mind is new buildings and production chains.

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